Category: mental ray > Texture
This shader is an alternative to the mib_texture_lookup shader. It uses the first set of texture coordinates in state instead of getting them as a connected parameter.
See Texture Shaders for more information.
Name |
The name of the shader node displayed in the render tree. Enter any name you like, or leave the default. |
tex |
Displays the texture map to be looked up. You can Edit the image clip, or get a New image clip from file or from source. For more information about working with images, see Managing Image Sources & Clips [Data Exchange]. |
factor |
The repetition factor of the texture. |
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License