Category: mental ray > Materials
Shader Family: Surface Material
In the real world, objects can receive light on their back side: a paper held up to a light, a lamp shade, light bulbs, frosted or stained glass, sun-dappled tree leaves, etc. This shader models this effect, letting light that originates behind a surface bleed through to the front. Lume_Translucent_Material_Lambertian implements a built-in Lambertian shading, instead of the shading model being driven by an illumination shader of your choice as with the Translucency shader. You can also pick which lights in the scene will contribute to the effect.
Creates a light list to specifiy which lights should produce the back-lighting effect. For more information, see Using Light Lists [Direct Illumination].
Light Selection Mode |
The mode selector for the light list. For more information, see Setting the Light List Mode [Direct Illumination]. |
Creates a light list to specifiy which lights should produce the effect. For more information, see Using Light Lists [Direct Illumination].
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