Translucency

 
 
 

Category: mental ray > Materials

Shader Family: Surface Material

Output: Color

In the real world, objects can receive light on their back side: a paper held up to a light, a lamp shade, light bulbs, frosted or stained glass, sun-dappled tree leaves, etc. The Translucency shader models this effect, letting light that originates behind a surface bleed through to the front.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

Surface Material

An input color computed by an illumination shader and modified by the Translucency shader.

Diffuse

The same color used by the illumination shader.

Transparency

The multiplier used to mix the input Surface Material color and the translucency effect.

Lights

Creates a light list to specifiy which lights should produce the effect. For more information, see Using Light Lists [Direct Illumination].

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