Category: mental ray > Materials
Shader Family: Surface Material
In the real world, objects can receive light on their back side: a paper held up to a light, a lamp shade, light bulbs, frosted or stained glass, sun-dappled tree leaves, etc. The Translucency shader models this effect, letting light that originates behind a surface bleed through to the front.
Creates a light list to specifiy which lights should produce the effect. For more information, see Using Light Lists [Direct Illumination].
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