Lume Distortion

 
 
 

| Render Tree Usage

Category: Lens

Shader Family: Lens

Output: Color

Related mental ray shader: Distortion

In the real world, camera lenses are not perfect, and therefore introduce errors (aberrations) in the images they capture. One of the most noticeable errors, called distortion, causes the resulting image to be pulled in or pushed out, so that long straight lines become bowed.

The grid object (in the center) is displayed with a Pin Cushion distortion (on the left) and a Barrel distortion (on the right).

The Distortion shader applies a physically accurate camera lens distortion to an image. And because this is a lens shader, you can create a severe distortion without causing the stretching problem associated with similar post-rendering effects.

Amount

Controls how much the image gets distorted. Small values will cause only a slight bending and larger values will cause greater bending.

Pin Cushion

Pulls the distortion inward.

Barrel (Wide Angle Lens)

Pushes the distortion outward. Barrel is the type of distortion most commonly associated with wide angle camera lenses.

Render Tree Usage

This shader can be applied directly to the camera in the lens shader stack. See Applying Lens Shaders to Cameras [Cameras and Motion Blur].

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