The ICE-based Smooth deformation smooths an object by averaging nearby point positions.
To apply: See Smooth [ICE Deformations].
Tasks: Deformation/Effects
Output Ports: Result
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Toggles the deformation on and off without affecting the values of other parameters.
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Select how point positions are averaged:
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Common
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How many times the smoothing algorithm is repeated iteratively. Depending on the object, you may get better results using
more iterations with lower strength than fewer iterations with higher strength.
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The amount of smoothing to apply on each iteration.
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Rescales the object so that it has the same bounding box as before smoothing. This can help alleviate the shrinkage caused
by smoothing, but it can also cause some distortion in the object's shape.
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Point Neighbors Mode
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Select how you want to restrict the smoothing operation by curvature:
This option has an effect only when is "Point Neighbors".
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Spatial Mode
These options have an effect only when is "Spatial".
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The maximum distance between points for them to be considered when averaging positions.
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Controls the falloff over distance of the weight used for averaging point positions.
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Prevents excessive calculations caused by evaluating too many points, for example, if Distance is very high on a dense mesh.
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