Sets initial values for pedestrian simulations.
This compound should be used in the Modeling region on the Point_Cloud object of a CrowdFX simulation, after particles are emitted.
Actor ID |
The actor source instantiated by a particle, where 0 is the first actor added to the simulation, 1 is the second, and so on. See Loading Actors for the Crowd Simulation. |
Initial Pose State ID |
The actors' pose state at the beginning of the simulation. This controls which animation source is used. See How Action Sources Are Used in the Crowd Simulation. |
Initial Frame |
Animation offset to apply at the beginning of the simulation. You can randomize this so that all actors don't start at the same frame. |
The Stride parameters are used to scale down the length of actors' strides when walking at very slow speeds. This generally gives better-looking results than simply playing the animation very slowly. These parameters work in conjunction with Crowd Stride Control.
For more information, see Initialize Move Locomotion Data.
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