Store Action Dialog Box

 
 
 

To display: Choose one of the commands from the Actions Store menu or the Create Skeleton Store Skeleton Pose command on the Animate toolbar.

For more information, see Storing Animation in Action Sources.

Original Animation

Copy/Cut Entire Fcurves

  • If the Remove Original Animation option is off, selecting this option copies entire fcurves from the animation and stores them in the action source.

  • If the Remove Original Animation option is on, selecting this option cuts entire fcurves from the animation, then the original animation is removed from the object.

Copy/Cut Keys

  • If the Remove Original Animation option is off, selecting this option copies only the keys between the Default In/Out frames that you specify and stores them in the action source.

  • If the Remove Original Animation option is on, selecting this option cuts only the keys between the Default In/Out frames that you specify, then the original animation is removed from the object.

Ripple Keys

If you are cutting keys from the original animation, select this option to ripple the remaining animation on the object back in time.

This applies only if the Remove Original Animation option is on.

Include Animation Layers

If you have created one or more animation layers for the selected object, select this option to bake the layers into the base layer's fcurves that are stored in the action source.

See Collapsing or Storing the Animation Layers for more information.

New Source

Action Name

The name of the action source that will be created.

Number of Items

The number of parameters in the action. This value is for information only and cannot be changed.

Default In/Out

The first and last frames of the new action source.

Once Done Creating the Source

Remove Original Animation

The object's animation is stored in the action source, but all animation on the included parameters is removed from the model after creating the action source.

Note that the entire animation is removed from the object's parameters, not just the keys between the Default In and Default Out frames.

You can later reapply the original animation as described in Restoring (Applying) the Animation in Action Sources to an Object.

Add Source as a Clip in the Mixer

Automatically creates a clip instanced from this source and places it in the animation mixer.

Clip Offset

Sets an offset to the clip's position on the track in the mixer. Set this to the frame number where you want the clip to start. By default, this is the same frame number as the Default In value.

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