Flagstone

 
 
 

Category: Texture Generators

Shader Family: Texture

Output: Scalar, Boolean

Generates a random texture that resembles abstract stained glass or a flagstone walkway. You can use the noise and a seed value to create the pattern, as well as define the mortar width.

Name

The shader's name. Enter any name you like, or leave the default.

Noise Type

The algorithm for the pattern:

  • Legacy produces the same pattern as in versions prior to Softimage 2013.
  • Default produces the same pattern as shown in High Quality display mode.

Seed

A number used as the basis for the pattern. Change the seed value to get a different pattern.

Mortar Width

Defines the thickness of the mortar between the flagstones (or lead between pieces of stained glass).

Coordinates

Defines the X, Y, and Z texture coordinates. This can be driven by a Texture Space Controller shader

Render Tree Usage

Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a Weight value in a mixer shader, or to drive any Surface shader parameter.

The Coordinates parameter can be driven by a Texture Space Controller shader.

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