CrowdFX is a dedicated environment for building sophisticated crowd simulations in Softimage. Built on ICE, you can create complex effects with large numbers of characters that react intelligently to their environment and each other. And because it is ICE, you can use all the standard ICE nodes and compounds to customize the simulation as you like, in addition to using the special CrowdFX ICE nodes and compounds.
Syflex ICE is the ICE version of the Syflex Cloth plug-in that is installed with Softimage. Syflex ICE includes a complete set of deformation simulators, force, collision, and constraint compounds and nodes that allow you to set up complete cloth and curve deformation simulations.
With ICE particles, you can create natural particles like these, but you can also go beyond the usual. You can make objects and even characters act like particles: rocks tumbling, pieces of paper scattered in the air, glass pieces breaking, leaves falling, grass growing, butterflies fluttering, bees buzzing, or humans walking about. Anything that you want to move like a particle can be done using ICE particles.
Face Robot in Softimage allows you to easily rig and animate life-like faces. It lets you quickly set up a face rig by taking you through several defined stages. Once you have a face rig, you can animate the facial controls with either mocap or keyframes, then sculpt and tune the facial tissue using tools that are specific to Face Robot, as well as standard Softimage ones.
Animation layers allows you to have two or more levels of animation on an object's parameters at the same time. You usually want to layer animation when you need to add an offset to the main animation (base layer) on an object, but you don't want to change that animation.
Layering lets you add keys on top of the existing base animation, which can be either fcurves, expressions, linked parameters, or an action clip in the mixer, such as a mocap clip. You must have animation on the object's parameters before you can create an animation layer on top of them.
In Softimage, the word Lagoa means a multiphysics simulator that uses ICE to create amazing fluid, soft body, rigid body, and cloth effects. It is a framework for building different physical effects in a single unified environment.
Final gathering is a way of calculating indirect illumination without using photon energy. Instead of using rays cast from a light to calculate illumination, final gathering uses rays cast from each illuminated point on an object's surface. The rays are used to sample a hemispherical area above each point and calculate direct and indirect illumination based on what the rays hit.
Textures are images that control the visible properties of an object across its surface. You can use textures to define everything from basic surface color to other characteristics like bumps or dirt. Textures can also be used to drive a wide variety of shader parameters, allowing you to create maps that define an object's transparency, reflectivity, bumpiness, and so on.
Tracking lets you follow the motion of up to four points in an image sequence. You can use the resulting motion paths to paste one object onto another moving object, or stabilize a sequence with camera shake or other undesired motion. You can also destabilize a previously stabilized sequence to restore the camera motion.
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