Object Hierarchy | Related C++ Class: Transition
Transition
v4.0
This object represents a transition between two clips. A transition is an interpolation used to smooth passing from the end of one clip to the beginning of another. You can access the Transition object from the ClipContainer.Transitions property. The base property SIObject.Type returns one of the strings defined under siTransitionType.
#
# This example demonstrates how to create a Transition between two clips.
#
Application.NewScene("", 0)
oRoot = Application.ActiveSceneRoot
oCube = oRoot.AddGeometry( "Cube", "MeshSurface")
# Create the first animation source
oSource = Application.StoreAction(oRoot, "cube.kine.local.posx,cube.kine.local.posy,cube.kine.local.posz",
1, "StoredStaticPose", 1, 1, 5, 0, 0)
# Create the first clip
oClip = Application.AddClip(oRoot, oSource)
Application.LogMessage("First created clip " + oClip.FullName )
# Create the second animation source
oCube.Parameters("posx").Value = 3.0
oSource2 = Application.StoreAction(oRoot, "cube.kine.local.posx,cube.kine.local.posy,cube.kine.local.posz",
1, "StoredStaticPose", 1, 7, 9, 0, 0)
# Create the second clip
oClip2 = Application.AddClip(oRoot, oSource2)
Application.LogMessage("Second created clip " + oClip2.FullName)
oTransition = Application.AddTransition(oClip, oClip2, 0)
Application.LogMessage("The transition " + oTransition.FullName + " is of type " + oTransition.Type)
oStartClip = oTransition.StartClip
Application.LogMessage("The clip at the beginning of the transition is " + oStartClip.FullName)
oEndClip = oTransition.EndClip
Application.LogMessage("The clip at the end of the transition is " + oEndClip.FullName)
# Expected Results:
#INFO : First created clip Mixer.Mixer_Anim_Track.StoredStaticPose_Clip
#INFO : Second created clip Mixer.Mixer_Anim_Track1.StoredStaticPose1_Clip
#INFO : The transition Mixer.Transition is of type TransitionStandardType
#INFO : The clip at the beginning of the transition is Mixer.Mixer_Anim_Track.StoredStaticPose_Clip
#INFO : The clip at the end of the transition is Mixer.Mixer_Anim_Track1.StoredStaticPose1_Clip
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