v3.0
Returns a collection of Edge objects for all edge neighbors within a given distance.
EdgeCollection EdgeCollection.NeighborEdges( Int32 in_lDistance ); |
oReturn = EdgeCollection.NeighborEdges( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for an edge means its adjacent edges
plus the adjacent edges of the adjacent edges).
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry set oVertices = oGeometry.Vertices set oNeighborEdges = oVertices(0).NeighborEdges set oNeighbors = oNeighborEdges.NeighborEdges str = "Edges neighbors of this EdgeCollection are :" for each n in oNeighbors str = str & " " & n.index next logmessage str |
Edge.NeighborEdges EdgeCollection.NeighborVertices EdgeCollection.NeighborPolygons EdgeCollection.GrowNeighborEdges