v3.0
Returns a collection of Edge objects for all edges that are adjacent to each point of each Edge in this collection, within a given distance.
EdgeCollection EdgeCollection.GrowNeighborEdges( Int32 in_lDistance ); |
oReturn = EdgeCollection.GrowNeighborEdges( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for an edge means its adjacent edges
plus the adjacent edges of the adjacent edges).
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry set oEdges = oGeometry.Polygons(0).Edges set oNeighborEdges = oEdges.GrowNeighborEdges str = "Edges around the edges of the polygon(0) are :" for each n in oNeighborEdges str = str & " " & n.index next logmessage str |
EdgeCollection.NeighborVertices EdgeCollection.NeighborEdges EdgeCollection.NeighborPolygons Edge.GrowNeighborEdges SIVector3