v3.0
Returns a collection of Edge objects for all edge neighbors within a given distance. If the distance is 1 the Edge objects are returned in counter-clockwise order.
EdgeCollection Edge.NeighborEdges( Int32 in_lDistance ); |
oReturn = Edge.NeighborEdges( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (for example, degree=2 for an edge means its adjacent
edges plus the adjacent edges of the adjacent edges).
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Edge in oGeometry.Edges set oNeighbors = Edge.NeighborEdges str = "Edges neighbors of edge( " & Edge.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |