v3.0
Returns a collection of Edge objects containing all edges that are adjacent to each point in this edge, within a given distance.
EdgeCollection Edge.GrowNeighborEdges( Int32 in_lDistance ); |
oReturn = Edge.GrowNeighborEdges( [Distance] ); |
Parameter | Type | Description |
---|---|---|
Distance | Integer | Distance is an integer value representing the degree of
neighborhood (for example, degree=2 for an edge means its adjacent
edges plus the adjacent edges of the adjacent edges).
Default Value: 1 |
set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Edge in oGeometry.Edges set oNeighbors = Edge.GrowNeighborEdges str = "Edges around Edge(" & Edge.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |