v6.0
Creates a Sub-Character Key Set for a given Character Key Set or
Sub-Character Key Set.
This new is populated with the parameters from the selection list,
using the same rules as the CreateCharacterKeySet
command.
Sub-character key sets are used to create hierarchical animation.
When a character or sub-character key set is keyframed, all of the
sub-character key sets it contains are also keyframed.
oReturn = CreateSubCharacterKeySet( [CharacterKeySet], [InputObjs], [Name] ); |
Returns an XSICollection of the newly created properties.
Parameter | Type | Description |
---|---|---|
CharacterKeySet | Object name | The parent character, or sub-character key set
Default Value: The current character key set, as selected in the Animation Panel |
InputObjs | Object names | The object(s) used to populate the character key set
Default Value: Current selection |
Name | String | Name for the new property set |
AddProxyParamToCharacterKeySet CreateCharacterKeySet DeleteCurrentCharacterKeySet GetAllCharacterKeySets GetCurrentCharacterKeySet InspectCurrentCharacterKeySet OpenAnimationEditorOnCurrentCharacterKeySet RemoveKeyOnCharacterKeySet SaveKeyOnCharacterKeySet SetCurrentCharacterKeySet