v6.0
Creates a Character Key Set on the parent model of the selected
object, or the scene root if the selected object has no parent, and
populates it with all the keyable parameters found for each object
in the selection. If a character key set already exists on the
model, a new one is created and the existing one is not
modified.
A single new character key set per model is created. Therefore, if
the current selected includes multiple objects sharing a model, all
of their keyable parameters will be added to a single new character
key set under that model. If parameters are marked, only these
parameters will be added to the character key set.
oReturn = CreateCharacterKeySet( [InputObjs], [Name] ); |
Returns an XSICollection of the newly created properties.
Parameter | Type | Description |
---|---|---|
InputObjs | Object names | The object(s) used to populate the character key set |
Name | String | Name for the new property set |
AddProxyParamToCharacterKeySet CreateCharacterKeySet CreateSubCharacterKeySet DeleteCurrentCharacterKeySet GetAllCharacterKeySets GetCurrentCharacterKeySet InspectCurrentCharacterKeySet OpenAnimationEditorOnCurrentCharacterKeySet RemoveKeyOnCharacterKeySet SaveKeyOnCharacterKeySet SetCurrentCharacterKeySet