Converts quaternion animation to individual (Euler)
fcurves.
If there is keyframe animation on the local rotation channels then
it will be converted to individual (Euler) fcurves.
ConvertQuatToEuler( [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String | List of objects.
Default Value: Currently selected objects |
' ' In this example, an FCurve is created on the XRot param ' of the cube. Then, two keys are created (at frame 1 and 30) ' which are then converted to quaternion animation and back ' to Euler fcurves. ' NewScene CreatePrim "Cone", "MeshSurface", "MyCone" ' Add two keys, at frame 1 and 30 SaveKey "MyCone.kine.local.rotx", 1, 0 SaveKey "MyCone.kine.local.rotx", 30, 70 ' Convert to quaternion fcurves ConvertEulerToQuat ' Convert back to normal fcurves ConvertQuatToEuler ' Play the animation PlayForwardsFromStart |
ConvertEulerToQuat RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey SIQuaternion