ConvertQuatToEuler
 
 
 

ConvertQuatToEuler

Description

Converts quaternion animation to individual (Euler) fcurves.

If there is keyframe animation on the local rotation channels then it will be converted to individual (Euler) fcurves.

Scripting Syntax

ConvertQuatToEuler( [InputObjs] );

Parameters

Parameter Type Description
InputObjs String List of objects.

Default Value: Currently selected objects

Examples

VBScript Example

' 
' In this example, an FCurve is created on the XRot param
' of the cube. Then, two keys are created (at frame 1 and 30)
' which are then converted to quaternion animation and back 
' to Euler fcurves.
'
NewScene
CreatePrim "Cone", "MeshSurface", "MyCone"
' Add two keys, at frame 1 and 30
SaveKey "MyCone.kine.local.rotx", 1,  0 
SaveKey "MyCone.kine.local.rotx", 30, 70
' Convert to quaternion fcurves
ConvertEulerToQuat
' Convert back to normal fcurves
ConvertQuatToEuler
' Play the animation
PlayForwardsFromStart

See Also

ConvertEulerToQuat RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey SIQuaternion