| Geometry | Lights | Cameras | Hierarchies | Deformations | Animation | Constraints | Physics | Shading | User Data | File Referencing | Update Mechanism
The following tables list the features supported when importing into and exporting from Softimage using the dotXSI 6 (*.xsi) format.
Element |
Softimage Export vs. Softimage Import |
Comments |
---|---|---|
Meshes |
Yes |
|
Triangles |
Yes |
|
Polygons |
Yes |
|
Polygon Clusters |
Yes |
Subdivision and triangulation are not supported. If you export your geometry as subdivided (Apply Subdivision to Geometry option) or triangulated (Convert Geometry to Triangles option), then polygon clusters will not be exported. Refer to the following templates: XSI_PolygonList, XSI_IndexList, and XSI_ClusterInfo. |
Polygon Vertex Clusters |
Yes |
|
Polygon Edge Clusters |
No |
|
Nulls |
Yes |
|
UVs |
Yes |
|
Vertex Colors |
Yes |
Also referred to as color at vertices (CAV) properties. |
Normals |
Yes |
|
Splines |
No |
|
NURBS |
No |
|
Tangents |
Yes |
Tangents and binormals are stored in color at vertices (CAV) properties. Crosswalk identifies whether or not a CAV property contains tangent or binormal data as follows: Crosswalk looks for the TangentOp2 operator.
If Crosswalk does not find a TangentOp2 operator, then it looks for the sub-string tangent or binormal in the CAV property's name. If you renamed the property and did not retain tangent or binormal as part of the name, the property will be exported as vertex colors only. For more information, see Working with Tangent and Binormal Maps [Texturing]. |
Binormals |
Yes |
Element |
Softimage Export vs. Softimage Import |
Comments |
---|---|---|
Common Shading |
Yes |
|
Shader Compounds |
Yes |
Supports the import and export of shader compounds that are instantiated in the library. To do this, you need to name the compound (give it a unique Type) and then export it. See Shader Compounds . |
DirectX |
Yes |
|
Cg Profile Effects |
Yes |
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