Texturing

 
 
 

This section describes tools and methods for texturing objects in Autodesk® Softimage®.

Textures are images that control the visible properties of an object across its surface. You can use textures to define everything from basic surface color to other characteristics like bumps or dirt. Textures can also be used to drive a wide variety of shader parameters, allowing you to create maps that define an object's transparency, reflectivity, bumpiness, and so on.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License