Sets the actors' deformers' transformation in a CrowdFX simulation, based on the specified animation cycle and frame, and blended with the previous pose state.
This compound should be applied in the Simulation region of the Point_Cloud object of a CrowdFX simulation, after the particles' positions and velocities have been set.
For more information, see Creating a Pose State for Each Action Source and Adding More Action Sources and Pose States.
Pose State ID |
The action to use, where 0 represents the first action imported, 1 is the second, and so on. |
Cycle Mode |
How to specify the frame:
Note that in all cases, the Initial Frame value set by Initialize Locomotion Data or Initialize Stadium Data is added. If you need to use a specific absolute frame number, for example, for a death animation that must be played from its beginning, use the Frame option and subtract the actors' initial frame value from the frame you want. |
States Interpolation |
How to blend the animation with the previous pose state during the transition:
|
Transition Duration |
The length of the transition from the previous pose state, in frames. |
Frame |
The frame to use when Mode is "Frame Input". |