Sets initial values for pedestrian simulations.
This compound should be used in the Modeling region on the Point_Cloud object of a CrowdFX simulation, after particles are emitted.
Actor ID |
The actor source instantiated by a particle, where 0 is the first actor added to the simulation, 1 is the second, and so on. See Loading Actors for the Crowd Simulation. |
Initial Pose State ID |
The actors' pose state at the beginning of the simulation. This controls which animation source is used. See Creating a Pose State for Each Action Source. |
Initial Frame |
Animation offset to apply at the beginning of the simulation. You can randomize this so that all actors don't start at the same frame. |
For more information, see Working with Action Sources.
The Stride parameters are used to scale down the length of actors' strides when walking at very slow speeds. This generally gives better-looking results than simply playing the animation very slowly. These parameters work in conjunction with Crowd Stride Control.
For more information, see Controlling the Stride.