CrowdFX_Actor_MaxDeceleration

 
 
 

The maximum amount that an actor can slow down to avoid a collision in a CrowdFX simulation, in units per second per second. This is set by Max Deceleration in Initialize Collision Avoidance.

Data Type

scalar

Belongs To

points

Geometry Types

Attribute Type

custom

R/W or RO:

read/write