CrowdFX_Actor_UpVector

 
 
 

The up-vector per actor in a CrowdFX simulation. By default this is always the global +Y, but you can modify it, for example, to make actors bank when turning. This value is initialized by Initialize Locomotion Data or Initialize Stadium Data, and updated by Simulate Collision Avoidance.

Data Type

3D vector

Belongs To

points

Geometry Types

Attribute Type

custom

R/W or RO:

read/write