v6.0
Saves a key at current the key time on all the keyable parameters of the current
character key set, with the value zero. This is usually used in animation layering
to cause the layer to have no effect (an offset of zero) at the current time.
This command is called from the UI if the SaveKey command mapping
has been set to "Key Character Key Sets". It is implemented simply as a wrapper around
SaveKeyOnKeyable and can be mapped to a keyboard shortcut. If a
character key set contains no keyable parameters, the SaveKeyOnKeyable
command reports having been canceled.
SaveZeroKeyOnCharacterKeySet(); |
AddProxyParamToCharacterKeySet CreateCharacterKeySet CreateSubCharacterKeySet DeleteCurrentCharacterKeySet GetAllCharacterKeySets GetCurrentCharacterKeySet InspectCurrentCharacterKeySet OpenAnimationEditorOnCurrentCharacterKeySet RemoveKeyOnCharacterKeySet SaveKey SaveKeyOnCharacterKeySet SaveKeyOnKeyable SetCurrentCharacterKeySet