Process rotations keys to make Euler angles continuous bewtween successive keyframes.
This is done for each keyframe by finding an equivalent set of Euler angles that
is closest to the proceeding key. Therefore, the object's orientation at the keyfram
will remain the same but the actual angles may change.
This is useful for removing cycles of more than 180 degrees from the keyframes
which will result in smoother animation fcurves. This can occur with motion captured
data and/or is also useful when converting between quaternion and Euler fcurves.
MakeRotationsContinuous( [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String |
List of objects. Default Value: Currently selected objects |
' ' In this example, an FCurve is created on the ZRot param ' of a cone. Then, some keys are created (at frames 1, 15 and 30) ' which are then made continuous. (by removing an extra rotation ' of 360 degrees at frame 15) ' NewScene CreatePrim "Cone", "MeshSurface", "MyCone" ' Add keys at frames 1, 15 and 30 SaveKey "MyCone.kine.local.rotz", 1, 0 SaveKey "MyCone.kine.local.rotz", 15, 540 SaveKey "MyCone.kine.local.rotz", 30, 360 ' Play the animation PlayForwardsFromStart ' Make rotation keys continuous MakeRotationsContinuous ' Play the animation PlayForwardsFromStart |