Converts rotation fcurves to quaternion fcurves.
If there is keyframe animation on the local rotation
channels then it will be converted to quaternion fcurves.
If the rotation channels are not animated then an empty
quaternion fcurve will be created to drive the local rotation
channels. This fcurve can be keyframed/edited like any other
fcurve.
ConvertEulerToQuat( [InputObjs] ); |
Parameter | Type | Description |
---|---|---|
InputObjs | String |
List of objects. Default Value: Currently selected objects |
' ' In this example, an FCurve is created on the XRot param ' of the cube. Then, two keys are created (at frame 1 and 30) ' which are then converted to quaternion animation. ' NewScene CreatePrim "Cone", "MeshSurface", "MyCone" ' Add two keys, at frame 1 and 30 SaveKey "MyCone.kine.local.rotx", 1, 0 SaveKey "MyCone.kine.local.rotx", 30, 70 ' Convert to quaternion fcurves ConvertEulerToQuat ' Play the animation PlayForwardsFromStart |