ConvertQuatToEuler

Description

Converts quaternion animation to individual (Euler) fcurves.

If there is keyframe animation on the local rotation channels then it will be converted to individual (Euler) fcurves.

Scripting Syntax

ConvertQuatToEuler( [InputObjs] );

Parameters

Parameter Type Description
InputObjs String List of objects.

Default Value: Currently selected objects

Examples

VBScript Example

' 

' In this example, an FCurve is created on the XRot param

' of the cube. Then, two keys are created (at frame 1 and 30)

' which are then converted to quaternion animation and back 

' to Euler fcurves.

'

NewScene

CreatePrim "Cone", "MeshSurface", "MyCone"

' Add two keys, at frame 1 and 30

SaveKey "MyCone.kine.local.rotx", 1,  0 

SaveKey "MyCone.kine.local.rotx", 30, 70

' Convert to quaternion fcurves

ConvertEulerToQuat

' Convert back to normal fcurves

ConvertQuatToEuler

' Play the animation

PlayForwardsFromStart

See Also

ConvertEulerToQuat RemoveAnimation RemoveAllAnimation SaveKey RemoveKey PrevKey FirstKey LastKey SIQuaternion