ExportRenderArchiveFrameSet

Introduced

v6.0

Description

Exports a set of frames from the specified passes, or the current pass if none specified. The render archive can subsequently then be used by a standalone version of the rendering engine that exported it.

Scripting Syntax

ExportRenderArchiveFrameSet( [Passes], FrameSet, [Verbose] );

Parameters

Parameter Type Description
Passes String Passes to export

Default Value: Current pass

FrameSet Number Set of frames to export. For example "1-50,75-100".
Verbose siRenderVerbosity Force progress report output on or off, or use values from the renderer's options

Default Value: siRenderVerbosityDefault

Examples

VBScript Example

'

'	This example creates a cone with some animation on it and then

'	uses the default pass to render out every other frame.

'

' Create a new scene with only 6 frames 

NewScene , false

SetValue "PlayControl.Out", 6

' Add a cone with some animation

Set oCone = CreatePrim( "Cone", "MeshSurface" )

SaveKey oCone & ".kine.local.posx," _

	& oCone & ".kine.local.posy," _

	& oCone & ".kine.local.posz", _

	1

SetValue "PlayControl.Key", 6

SetValue "PlayControl.Current", 6

Translate oCone, _

	6.94824213992454, _

	2.46082959410157, _

	-0.246082959410157, _

	siRelative, _

	siView, _

	siObj, _

	siXYZ

SaveKey oCone & ".kine.local.posx," _

	& oCone & ".kine.local.posy," _

	& oCone & ".kine.local.posz", _

	6

' Render frames 2, 4 and 7 to 9 from the default pass 

RenderPassesFrameSet "Passes.Default_Pass", "2,4,7-9"

See Also

ExportRenderArchiveFrameSet ExportRenderArchiveAllPasses CreatePass GetCurrentPass SetCurrentPass DeleteCurrentPass