v6.0
Exports all passes in the scene to render archives. The render archives can subsequently then be used by a standalone version of the rendering engine that exported it.
ExportRenderArchiveAllPasses( [Passes] ); |
Parameter | Type | Description |
---|---|---|
Passes | String |
Passes to render Default Value: all passes |
' ' This example creates a cone with some animation on it and then exports ' all passes to an archive. ' ' Create a new scene NewScene , false ' Add a cone with some animation Set oCone = CreatePrim( "Cone", "MeshSurface" ) SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 1 SetValue "PlayControl.Key", 100 SetValue "PlayControl.Current", 100 Translate oCone, _ 6.94824213992454, _ 2.46082959410157, _ -0.246082959410157, _ siRelative, _ siView, _ siObj, _ siXYZ SaveKey oCone & ".kine.local.posx," _ & oCone & ".kine.local.posy," _ & oCone & ".kine.local.posz", _ 5 ' Export all passes as render archives ExportRenderArchiveAllPasses |