This section provides a number of examples of how to use C# to interact with Softimage. For more information on each individual class, see the Object Model documentation in the Commands and Scripting Reference.
C# Example: connecting to Softimage
You can access Softimage by creating an instance of the XSIApplication object with the new keyword:
using XSIOM; CXSIApplicationClass app = new CXSIApplicationClass();
Besides the XSIApplication class, you must use this syntax to create instances of the following objects:
C# Example: creating an X3DObject
The X3DObject.AddGeometry method creates a new X3DObject:
// returns the root object using XSIOM; CXSIApplicationClass app = new CXSIApplicationClass(); Model root = app.ActiveSceneRoot; // create object as a child of the root X3DObject obj = root.AddGeometry("Torus", "MeshSurface", "Torific");
C# Example: iterating a list of children
When you don't know the exact interface of the object in a collection of children, you can use the base X3DObject class or test it using the SIObject.IsClassOf method and coerce it to a more specific class:
// returns the root object using XSIOM; CXSIApplicationClass app = new CXSIApplicationClass(); Model root = app.ActiveSceneRoot; // create object as a child of the root X3DObject obj = root.AddGeometry("Torus", "MeshSurface", "Torific"); // browse the 3d objects under the scene root X3DObjectCollection kids = root.FindChildren("", "", "", true); Log("Total # of kids: " + kids.Count); foreach (X3DObject thing in kids) { if (thing.IsClassOf(siClassID.siCameraID)) { Camera cam = (Camera)thing; Log(cam.Name); continue; } if (thing.IsClassOf(siClassID.siCameraRigID)) { CameraRig camRig = (CameraRig)thing; Log(camRig.Name); continue; } if (thing.IsClassOf(siClassID.siLightID)) { Light lite = (Light)thing; Log(lite.Name); continue; } if (thing.IsClassOf(siClassID.siLightRigID)) { LightRig liteRig = (LightRig)thing; Log(liteRig.Name); continue; } if (thing.IsClassOf(siClassID.siModelID)) { Model mdl = (Model)thing; Log(mdl.Name); continue; } if (thing.IsClassOf(siClassID.siNullID)) { Null n = (Null)thing; Log(n.Name); continue; } if (thing.IsClassOf(siClassID.siX3DObjectID)) { X3DObject obj3d = (X3DObject)thing; Log(obj3d.Name); continue; } if (thing.IsClassOf(siClassID.siParameterID)) { Parameter param = (Parameter)thing; Log(param.Name); continue; } // etc. }
C# Example: accessing parameters
Parameter lists are returned in a ParameterCollection with which you can use the handy and reliable foreach loop:
// returns the root object using XSIOM; CXSIApplicationClass app = new CXSIApplicationClass(); Model root = app.ActiveSceneRoot; // create object as a child of the root X3DObject obj = root.AddGeometry("Torus", "MeshSurface", "Torific"); // find the parameters under the torus ParameterCollection paramlist = obj.Parameters; Log("Total # of parameters found: " + paramlist.Count); foreach (Parameter param in paramlist) { Log(param.Name + " is a " + param.ValueType); }