The ChainEffector object is part of a skeleton chain.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); ChainRoot myChainRoot; root.Add3DChain( MATH::CVector3(0,0,0), MATH::CVector3(1,0,0), MATH::CVector3(0,0,1), L"", myChainRoot); ChainBone myChainBone1; myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1); ChainBone myChainBone2; myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2); ChainEffector myChainEffector(myChainBone2.GetEffector()); app.LogMessage(CString(L"The chain bone name is : ") + myChainEffector.GetFullName());
#include <xsi_chaineffector.h>
Public Member Functions |
|
ChainEffector () | |
~ChainEffector () | |
ChainEffector (const CRef &in_ref) | |
ChainEffector (const ChainEffector &in_obj) | |
bool | IsA (siClassID in_ClassID) const |
siClassID | GetClassID () const |
ChainEffector & | operator= (const ChainEffector &in_obj) |
ChainEffector & | operator= (const CRef &in_ref) |
Joint | GetJoint () const |
ChainEffector | ( | ) |
Default constructor.
~ChainEffector | ( | ) |
Default destructor.
ChainEffector | ( | const CRef & | in_ref | ) |
Constructor.
in_ref | constant reference object. |
ChainEffector | ( | const ChainEffector & | in_obj | ) |
Copy constructor.
in_obj | constant class object. |
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
in_ClassID | class type. |
Reimplemented from ChainElement.
siClassID GetClassID | ( | ) | const [virtual] |
ChainEffector& operator= | ( | const ChainEffector & | in_obj | ) |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
in_obj | constant class object. |
ChainEffector& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
in_ref | constant class object. |
Reimplemented from ChainElement.