The Model object represents any Softimage model node, including referenced models, and even the Scene Root. Softimage models act as a container for objects (usually hierarchies of objects) and many of their properties. Models are a type of X3DObject and as such can be positioned in space. A model can contain objects, Groups, or other models.
The Scene Root can be accessed using Application::GetActiveSceneRoot. In addition, any ProjectItem or Parameter can return a reference to the model in which it lives via the ProjectItem::GetModel and Parameter::GetModel functions.
You can also get list of all models under a given model by using X3DObject::GetModels (a Model is a specialized kind of X3DObject). Therefore, if you use GetModels on the Scene Root recursively, it returns all models in the active scene.
To create a new model, use X3DObject::AddModel, which also returns a Model object. There are also a few scripting commands which create model nodes as well: CreateModel, SICreateModel, etc.
You can also import or export models (including referenced models) with a series of commands: ImportModel, ExportModel, ImportRefModels, etc. When a referenced model is instantiated in the scene, changes to that model are tracked by the Delta system as of v6.0.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); Null myNull; root.AddNull( L"MyNull", myNull ); CRefArray groupMembersRef; groupMembersRef.Add(myNull); Group myGroup; root.AddGroup(groupMembersRef, L"MyGroup",false, myGroup); app.LogMessage( CString(L"The group: ") + myGroup.GetFullName() );
#include <xsi_model.h>
Public Member Functions |
|
Model () | |
~Model () | |
Model (const CRef &in_ref) | |
Model (const Model &in_obj) | |
bool | IsA (siClassID in_ClassID) const |
siClassID | GetClassID () const |
Model & | operator= (const Model &in_obj) |
Model & | operator= (const CRef &in_ref) |
CRefArray | GetGroups () const |
CRefArray | GetSources () const |
CStatus | AddGroup (const CRefArray &in_members, const CString &in_name, bool in_branch, Group &io_group) |
Mixer | GetMixer () const |
bool | HasMixer () const |
ActionSource | AddActionSource (const CString &in_name=CString()) |
Mixer | AddMixer () |
CRefArray | GetExternalFiles () const |
XSI::siModelKind | GetModelKind () const |
Model | GetInstanceMaster () const |
CSIObjectRefArray | FindObjects (const XSI::siClassID &in_nClsID) const |
CSIObjectRefArray | FindObjects (const CString &in_sCLSID) const |
Model | ( | ) |
Default constructor.
~Model | ( | ) |
Default destructor.
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
in_ClassID | class type. |
Reimplemented from X3DObject.
siClassID GetClassID | ( | ) | const [virtual] |
CRefArray GetGroups | ( | ) | const |
CRefArray GetSources | ( | ) | const |
Returns an array of references to all Source objects in the model. Currently, the only sources available to the model are of type ActionSource, which is a specialized kind of Source object.
Audio and Image sources (which are basically references to audio and image files) are all stored under the Scene container (see Scene::GetExternalFiles).
Scene_Root (Model) |- Herb (Model) | |- Mixer (animation clip on null.posx) | |- null (null.size = FCurve) | |- Jesse (Model) | |- Mixer (animation clips on null.scly,null.sclz,null.rotz) | |- null | |- Sally (Model) |- Mixer (audio clip) |- grid (image on its texture projection)
using namespace XSI; // Forward declarations CString GetRelativePath( Parameter& in_param ); void MakeNewFCrvSource( Null& in_null ); CRefArray FindSourcesUnderModel( Model& in_model ); Application app; // NewScene command CValueArray cargs; CValue oarg; cargs.Add( L"" ); cargs.Add( false ); app.ExecuteCommand( L"NewScene", cargs, oarg ); cargs.Clear(); oarg.Clear(); // Get the SceneRoot Model root = app.GetActiveSceneRoot(); // Create a new model and add a null Model m; root.AddModel( CRefArray(), L"MyModel", m ); Null n; m.AddNull( L"MyNull", n ); // Add an fcurve ActionSource based on the new null MakeNewFCrvSource( n ); // Find sources under the SceneRoot FindSourcesUnderModel( root ); // Look under any other models CRefArray mdls = root.GetModels(); for ( LONG i=0; i<mdls.GetCount(); ++i ) { Model m( mdls[i] ); FindSourcesUnderModel( m ); } // Expected results: //INFO : No sources found on Scene_Root //INFO : Sources.MyModel.StoredFcvAction is a ActionSource CRefArray FindSourcesUnderModel( Model& in_model ) { Application app; CRefArray foundsrcs = in_model.GetSources(); // Loop through the collection of sources found under this model to print the // name and add its name to the result string if ( foundsrcs.GetCount() > LONG(0) ) { for ( LONG i=0; i<foundsrcs.GetCount(); ++i ) { Source src( foundsrcs[i] ); app.LogMessage( src.GetFullName() + L" is a " + src.GetClassIDName() ); } } else { app.LogMessage( L"No sources found on " + in_model.GetFullName() ); } return foundsrcs; } // Function to remove the name of the model from the FullName of the specified parameter. // This is necessary when setting up a source that will later be used to instantiate a // clip when the parameter lives under a model other than the Scene_Root. CString GetRelativePath( Parameter& in_param ) { Model mdl = in_param.GetModel(); CString mdlname = mdl.GetFullName(); if ( mdlname.IsEqualNoCase(L"Scene_Root") ) { return in_param.GetFullName(); } else { CString tmp = in_param.GetFullName(); CString lookfor = mdlname + L"."; CString foundsofar = L""; CString relpath = L""; for ( ULONG i=0; i<tmp.Length(); ++i ) { if ( foundsofar.IsEqualNoCase(lookfor) ) { relpath += tmp[i]; } else { foundsofar += tmp[i]; } } return relpath; } } // Create a simple (fcurve) actionsource based on a null's position void MakeNewFCrvSource( Null& in_null ) { Application app; Model mdl = in_null.GetModel(); CTimeArray time; time.Add( CTime(1.000) ); time.Add( CTime(50.000) ); time.Add( CTime(100.000) ); CValueArray vals; // X Parameter posx = in_null.GetParameter( L"posx" ); CString rposx = GetRelativePath(posx); FCurve fcx; posx.AddFCurve( siStandardFCurve, fcx ); vals.Add( CValue(-8.153) ); vals.Add( CValue(0.197) ); vals.Add( CValue(9.413) ); fcx.SetKeys( time, vals ); vals.Clear(); // Y Parameter posy = in_null.GetParameter( L"posy" ); CString rposy = GetRelativePath(posy); FCurve fcy; posy.AddFCurve( siStandardFCurve, fcy ); vals.Add( CValue(7.015) ); vals.Add( CValue(-1.92) ); vals.Add( CValue(7.015) ); fcy.SetKeys( time, vals ); vals.Clear(); // Z Parameter posz = in_null.GetParameter( L"posz" ); CString rposz = GetRelativePath(posz); FCurve fcz; posz.AddFCurve( siStandardFCurve, fcz ); vals.Add( CValue(-0.702) ); vals.Add( CValue(0.192) ); vals.Add( CValue(-0.702) ); fcz.SetKeys( time, vals ); // Build an action with the fcurves as source items ActionSource src = mdl.AddActionSource( L"StoredFcvAction" ); src.AddSourceItem( rposx, fcx, true ); src.AddSourceItem( rposy, fcy, true ); src.AddSourceItem( rposz, fcz, true ); }
CStatus AddGroup | ( | const CRefArray & | in_members, |
const CString & | in_name, | ||
bool | in_branch, | ||
Group & | io_group | ||
) |
Creates a group in the model and adds objects to the group.
in_members | array of reference to members to add to the group. |
in_name | name of the group. |
in_branch | Add new members as branch members |
io_group | Group that was added. |
Mixer GetMixer | ( | ) | const |
Returns the active Mixer if there is one. If not, this method returns an invalid Mixer object. You can check its validity by using the CBase::IsValid method.
bool HasMixer | ( | ) | const |
ActionSource AddActionSource | ( | const CString & | in_name = CString() |
) |
Adds an empty action source. In order to fill the ActionSource you must use ActionSource::AddSourceItem.
in_name | Name of the new action source |
Mixer AddMixer | ( | ) |
CRefArray GetExternalFiles | ( | ) | const |
XSI::siModelKind GetModelKind | ( | ) | const |
Returns the type of model. The type can be one of regular, referenced, or instance.
Model GetInstanceMaster | ( | ) | const |
Returns the master model of this model, if this model is an instance. To check whether this model is an instance model, use Model::GetModelKind to query for the type.
CSIObjectRefArray FindObjects | ( | const XSI::siClassID & | in_nClsID | ) | const |
Returns all objects found in this model that match a class identifier. These identifiers are documented but can also be discovered by inspecting Softimage objects with the SDK Explorer. The supported class identifierss are the following:
in_nClassID | An object class id as defined in XSI::siClassID. |
using namespace XSI; Application app; // Returns all 3d objects in the scene as X3DObjects objects Application app; CSIObjectRefArray objArray = app.GetActiveSceneRoot().FindObjects( siX3DObjectID ); for ( LONG i=0; i<objArray.GetCount(); i++ ) { app.LogMessage( "X3DObject: " + objArray[i].GetFullName() ); } // Returns all lights found in model 'A' as Light 3D objects. Model modelA = app.GetActiveSceneRoot().GetModels().GetItem( "A" ); objArray = modelA.FindObjects( siLightID ); for ( LONG i=0; i<objArray.GetCount(); i++ ) { app.LogMessage( "Lights: " + objArray[i].GetFullName() ); }
CSIObjectRefArray FindObjects | ( | const CString & | in_sCLSID | ) | const |
Returns all objects found in this model that match a Softimage
object CLSID
. Object CLSID are not documented but can
be discovered with XSIUtils.DataRepository or by inspecting
Softimage objects with the SDK Explorer.
in_sCLSID | An object CLSID . |
using namespace XSI; Application app; // Find all lights in model 'A' Model modelA = app.GetActiveSceneRoot().GetModels().GetItem( "A" ); CSIObjectRefArray lights = modelA.FindObjects( "{F3705C30-5204-11D0-8298-00A0243E366B}" ); for ( LONG i=0; i< lights.GetCount(); i++ ) { app.LogMessage( "Light: " + lights[i].GetFullName() ); }