DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
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Color Channel (Tool)
Output: Color (RGB) value
NoteThis shader is no longer supported. Scenes using it will still load, but it is recommended that you use the newer
Vector To Color shader.
Converts vector information to RGB values. You can choose which axis will drive which color channel.
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The shader's name. Enter any name you like, or leave the default.
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Defines the vector inputs to be converted to a color value.
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Defines how each of the X, Y, and Z axes (or UVW coordinates) are converted to color values. Each axis can be told to have
No Contribution or to use its value to Put its contribution to a specific color channel: Red, Green or Blue.
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Controls how all of the axis values affect a channel. You can use the following basic math functions: Add, Subtract, Multiply
and Replace.
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Render Tree Usage
This shader is simply placed between a vector output and a color input in order for the two values to connect.