Vector To Color
 
 
 

Render Tree Usage

Category: Processing > Conversion

Shader Family: Texture

Output: Color

Converts vector input information to a color output.

Conversion Method

Defines how each vector input is converted to color values.

Direct Copy: The value of each vector input (XYZ axes or UVW coordinates) is copied directly to each RGB color channel.

Normal Map: You can pipe normal vectors (bump or surface normal) through the input port, to drive the generation of a normal map.

Input

Defines the vector inputs (XYZ axes or UVW coordinates) to be converted to color values.

Input Scaling

Specify a scaling factor for the vector inputs when being converted to color values.

Render Tree Usage

This shader is simply placed between a vector output and a color input in order for the two values to connect.