| RGBA Gradient | Alpha Gradient | Texture | Advanced | Render Tree Usage
Maps a color and/or alpha gradient texture over an object's surface. See Creating Gradients [Texturing].
Controls for applying the gradient as a texture.
Selects the texture projection to use. See Specifying a Texture Projection [Texturing].
Color parameters can be connected to other textures or image processing shaders. For example, you can connect a different texture to any input from Color 1 to 8 to create a gradient of textures or colors. You can also use Texture Generator shaders to control the weight parameter of each color.
A texture shader has limitless capabilities in a render tree. It can texture an object, be used as a camera or light projection, define bump or displacement maps, or be blended with any number of other textures to create any effect.