DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.
Location: This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader will display correctly. Load this shader into the render tree from Nodes RealTime OpenGL More.
The Single Texture shader defines the image source, projection method and other attributes of a single texture image.
Name |
The shader's name. Enter any name you like, or leave the default. |
Enable Texture 1 |
Activates the texture. |
Image |
Defines an image clip to use. Click Edit to open a property page for the image clip being presently used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source. |
Texture Space |
Selects the texture projection to use. See Specifying a Texture Projection [Texturing]. |
Modulation |
Determines how the diffuse lighting attribute affects the texture. |
Reflection Map |
When enabled, the texture becomes a reflection map for the object to which it's applied. |
U/V Wrap |
Repeats the texture infinitely in U and/or V. |
Magnification Filter |
Determines the type of optimization used to smooth textures that are close to the camera. |
Minification Filter |
Determines the type of optimization used to smooth textures that are far from the camera. |