DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
| OGLT2D
RealTime
Output: RealTime
This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader
will display correctly. Load this shader into the render tree from .
OGL shader that defines the ambient, diffuse, specular, and emissive RGBA values of an object, as well as the size of the
object's specular highlight.
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The shader's name. Enter any name you like, or leave the default.
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Switches on illumination.
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Ambient
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Switches on or off the Ambient illumination component of the shading model.
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Determines how much the global ambience (indirect illumination) affects the object.
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Diffuse
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Switches on or off the Diffuse illumination component of the shading model.
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Defines the Diffuse surface color in the illuminated area of the object. The value is blended with the object's Ambient value.
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Specular
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Switches on or off the Specular illumination component of the shading model.
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Defines the Specular surface color in the illuminated area of the object. The value is blended with the object's Diffuse and
Ambient values.
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Emissive
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Switches on the Emissive component of the shading model.
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Controls the object's emitted light intensity. Not affected by external lights.
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Shininess
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Switches on the Shininess component of the shading model.
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Controls the size of the object's specular highlight
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Render Tree Usage
This shader controls the object's basic surface shading characteristics. It can be used anywhere in a RealTime shader tree
but, like any other RealTime shader, it must be connected to an OGLDraw shader before it can be drawn.