Bounding Plane Constraint Property Editor
 
 
 

Constrains an object to a plane that can be defined by any type of object. This is often useful to use for keeping a character on a plane while it's walking or running.

To apply: Select an object, choose Constrain Bounding Plane, then pick the object to which the selected object will be constrained.

To redisplay: Select the constrained object, choose Explore Constraints on the MCP, and click the constraint's icon.

For more information, see Bounding Volume and Bounding Plane Constraints [ Animation ].

Active

Toggles the activeness of this constraint.

Blend Weight

Blends the weight of this constraint with other constraints on the selected object.