Category: mental ray > Texture
Shader Family: Texture
Output: Color
This shader selects one of two input colors, depending on which side of the geometry was hit. This is commonly used as a multiplexing
material shader, with two other material shaders assigned to the and parameters.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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Returned if the front side was hit.
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Returned if the back side was hit.
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