Category: mental ray > Texture
Shader Family: Texture
Output: Color
This shader casts a transparency ray of a given color and merges the result with an input color. This is like the mib_refract shader, assuming an index of refraction of 1.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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The color onto which the refraction is composited.
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An RGBA color that blends the transmission into the input. Transparent black returns the input color without casting a transparency
ray; opaque white returns the transparency color without evaluating the input color.
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