Category: mental ray > Texture
Shader Family: Environment
Output: Color
This is a simple shader that applies a gamma and a gain (multiplication) of a color. Many similar shaders exists in various
software integrations of mental ray, so this shader is primarily of interest for standalone mental ray and for cross-platform
phenomena development.
The shader can also be used as a simple gamma lens shader, in which case the input is not used, and the eye ray color is used
instead.
|
The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
|
|
The input color.
|
|
Gamma value applied to the input color.
|
|
Gain (multiplication) value applied to the input color.
|
|
-
If this option is off, the shader takes the input, multiplies it with the gain, and then applies a gamma correction of gamma
to the color.
-
If this option is on, the shader takes the input, applies a reverse gamma correction of gamma to the color, and then divides
it with the gain; that is, this is the exact inverse of the operation for when is off.
|