mib_texture_wave
 
 
 

Category: mental ray > Texture

Shader Family: Texture

Output: Color

This shader creates cosine waves in U, V, and W directions, each with a programmable amplitude. (Frequency and offset can be controlled using a texture remapping base shader.) The result is a grayscale color, R=G=B=A, that can be remapped using a color map base shader. Its range is [o-s ... o+s], where s is the sum of the amplitudes and o is the offset.

See Texture Shaders for more information.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

coord

The XYZ coordinate to texture.

amplitude_x, amplitude_y, amplitude_z

A factor with which to multiply the generated wave before adding it to the result. The defaults are 0 (no contribution).

offset

Adds a constant value to the sum of the weighted cosines. This can be used to shift the result into positive numbers.