Category: mental ray > Geometry
Given one of the geometry shaders (mib_geo_cone, mib_geo_cube, mib_geo_cylinder, mib_geo_sphere, mib_geo_square, or mib_geo_torus), this shader constructs an instance that translates, scales, and rotates the geometry, and returns a group with the instance of the source geometry as its only member. If the result was non-zero because the base shader is part of a list, the shader does not create a new group, but instead adds the instance to the result group (this is normal geometry shader behavior).