Category: mental ray > Geometry
Shader Family: Geometry
Output: Custom
This shader generates a polygonal sphere with a given number of U and V subdivisions, centered on the origin. The sphere is
subdivided with subdivisions in the Z axis (longitude) and subdivisions in the XY plane (latitude).
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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Specifies the number of subdivisions in each parameter range. The shader uses default values for the subdivisions if is less than 3 or is less than 1.
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