mib_geo_cylinder
 
 
 

Category: mental ray > Geometry

Shader Family: Geometry

Output: Custom

This shader generates a polygonal cylinder centered on the Z axis with the bottom at Z=-1 and the top at Z=0. The cylinder has a radius of 1 and a height of 1. The two cylinder discs are subdivided in u_subdiv subdivisions, and the sides in v_subdiv subdivisions in the Z axis direction. You can control whether the bottom or top is capped.

Name

The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.

u_subdiv, v_subdiv

Specifies the number of subdivisions in each parameter range. The shader uses default values for the subdivisions if u_subdiv is less than 3 or v_subdiv is less than 1.

bottom capped

Creates a cap that closes off the cylinder at the base.

top capped

Creates a cap that closes off the cylinder at the top.