Category: mental ray > Geometry
Shader Family: Geometry
Output: Custom
This shader generates a polygonal cylinder centered on the Z axis with the bottom at Z=-1 and the top at Z=0. The cylinder
has a radius of 1 and a height of 1. The two cylinder discs are subdivided in subdivisions, and the sides in subdivisions in the Z axis direction. You can control whether the bottom or top is capped.
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The name of the shader node displayed in the render tree. Enter any name you like, or leave the default.
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Specifies the number of subdivisions in each parameter range. The shader uses default values for the subdivisions if is less than 3 or is less than 1.
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Creates a cap that closes off the cylinder at the base.
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Creates a cap that closes off the cylinder at the top.
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