ProjectItem.LockType operator




Returns the siLockType for this object if it is locked. If it is not locked, siLockTypeNone (0) is returned.


JScript Example

        This example shows how to find out the lock type for the object
NewScene( null, false );
CreatePrim( "Cone", "MeshSurface" );
var oObj = Application.ActiveSceneRoot.FindChild( "Cone" );
oObj.SetLock( siLockLevelManipulation );
Application.LogMessage( "The cone's lock type is: " + oObj.LockType );
oObj.UnSetLock( siLockLevelAll );
Application.LogMessage( "Now the cone's lock type is: " + oObj.LockType );
// Expected result:
//INFO : The cone's lock type is: 2
//INFO : Now the cone's lock type is: 0

See Also

ProjectItem.LockLevel ProjectItem.IsLocked ProjectItem.SetLock ProjectItem.UnSetLock Parameter.LockType Lock Unlock