v4.0
Creates a new scripted operator and connects its output to this object. If the scripting code is not specified then a default implementation is used. The scripting language is optional, if not specified then current scripting language user preference will used.
oReturn = ProjectItem.AddScriptedOp( [Code], Inputs, [Name], [Language], [ConstructionMode] ); |
| Parameter | Type | Description |
|---|---|---|
| Code | String | The script code containing the implementation of the scripted operator. |
| Inputs | List | List of objects or parameters to be connected to input ports. |
| Name | String | The name of the new operator
Default Value: ScriptedOp |
| Language | String | The script language of the new scripted operator
Default Value: Preference value from application.preferences.scripting.language |
| ConstructionMode | siConstructionMode | The location in the construction stack where the operator
should be created. This only applies to output connections made to
Geometry objects; this mode will be
ignored for all other types of connections.
Default Value: siConstructionModeDefault |
/*
This example creates a simple expression-like runtime scripted operator
which constrains the rotation of one object to another
*/
NewScene( null, false );
var obj1 = GetPrim( "null" );
var obj2 = GetPrim( "null" );
var col = XSIFactory.CreateActiveXObject( "XSI.Collection" );
col.Add( obj1.Kinematics.Global );
col.Add( obj2.Kinematics.Global );
obj1.Kinematics.Global.AddScriptedOp( myexpr_Update.toString(), col, "myexpr", "JScript" );
function myexpr_Update( ctx, out, inglobal1, inglobal2 )
{
var transfo = inglobal1.Value.Transform;
var rot = XSIMath.CreateRotation();
inglobal2.Value.Transform.GetRotation(rot);
transfo.SetRotation( rot );
out.Value.Transform = transfo;
}
|