Creates a new scripted operator and connects its output to this object. If the scripting code is not specified then a default implementation is used. The scripting language is optional, if not specified then current scripting language user preference will used.

Scripting Syntax

oReturn = ProjectItem.AddScriptedOp( [Code], Inputs, [Name], [Language], [ConstructionMode] );

Return Value



Parameter Type Description
Code String The script code containing the implementation of the scripted operator.
Inputs List List of objects or parameters to be connected to input ports.
Name String The name of the new operator

Default Value: ScriptedOp

Language String The script language of the new scripted operator

Default Value: Preference value from application.preferences.scripting.language

ConstructionMode siConstructionMode The location in the construction stack where the operator should be created. This only applies to output connections made to Geometry objects; this mode will be ignored for all other types of connections.

Default Value: siConstructionModeDefault


JScript Example

        This example creates a simple expression-like runtime scripted operator
        which constrains the rotation of one object to another
NewScene( null, false );
var obj1 = GetPrim( "null" );
var obj2 = GetPrim( "null" );
var col = XSIFactory.CreateActiveXObject( "XSI.Collection" );
col.Add( obj1.Kinematics.Global );
col.Add( obj2.Kinematics.Global );
obj1.Kinematics.Global.AddScriptedOp( myexpr_Update.toString(), col, "myexpr", "JScript" );
function myexpr_Update( ctx, out, inglobal1, inglobal2 )
        var transfo = inglobal1.Value.Transform;
        var rot = XSIMath.CreateRotation();
        transfo.SetRotation( rot );
        out.Value.Transform = transfo;

See Also

AddScriptedOp ConvertScriptedOp CustomOperator Parameter.Source ProjectItem.AddScriptedOpFromFile Parameter.AddScriptedOp Parameter.AddScriptedOpFromFile