v6.0
animation
Saves a key at current the key time on all the keyable
parameters of the current character key set, with the value zero.
This is usually used in animation layering to cause the layer to
have no effect (an offset of zero) at the current time.
This command is called from the UI if the SaveKey command mapping has been set to "Key
Character Key Sets". It is implemented simply as a wrapper around
SaveKeyOnKeyable and can be
mapped to a keyboard shortcut. If a character key set contains no
keyable parameters, the SaveKeyOnKeyable command reports having
been canceled.
SaveZeroKeyOnCharacterKeySet(); |
AddProxyParamToCharacterKeySet CreateCharacterKeySet CreateSubCharacterKeySet DeleteCurrentCharacterKeySet GetAllCharacterKeySets GetCurrentCharacterKeySet InspectCurrentCharacterKeySet OpenAnimationEditorOnCurrentCharacterKeySet RemoveKeyOnCharacterKeySet SaveKey SaveKeyOnCharacterKeySet SaveKeyOnKeyable SetCurrentCharacterKeySet