CreateSubCharacterKeySet

Introduced

v6.0

Categories

animation

Description

Creates a Sub-Character Key Set for a given Character Key Set or Sub-Character Key Set.

This new is populated with the parameters from the selection list, using the same rules as the CreateCharacterKeySet command.

Sub-character key sets are used to create hierarchical animation. When a character or sub-character key set is keyframed, all of the sub-character key sets it contains are also keyframed.

Scripting Syntax

oReturn = CreateSubCharacterKeySet( [CharacterKeySet], [InputObjs], [Name] );

Return Value

Returns an XSICollection of the newly created properties.

Parameters

Parameter Type Description
CharacterKeySet Object name The parent character, or sub-character key set

Default Value: The current character key set, as selected in the Animation Panel

InputObjs Object names The object(s) used to populate the character key set

Default Value: Current selection

Name String Name for the new property set

See Also

AddProxyParamToCharacterKeySet CreateCharacterKeySet DeleteCurrentCharacterKeySet GetAllCharacterKeySets GetCurrentCharacterKeySet InspectCurrentCharacterKeySet OpenAnimationEditorOnCurrentCharacterKeySet RemoveKeyOnCharacterKeySet SaveKeyOnCharacterKeySet SetCurrentCharacterKeySet