This section provides a number of examples of how to use C# to interact with Softimage. For more information on each individual class, see the Object Model documentation in the Commands and Scripting Reference.
C# Example: connecting to Softimage
You can access Softimage by creating an instance of the XSIApplication object with the new keyword:
using XSIOM; CXSIApplicationClass app = new CXSIApplicationClass();
Besides the XSIApplication class, you must use this syntax to create instances of the following objects:
C# Example: creating an X3DObject
The X3DObject.AddGeometry method creates a new X3DObject:
// returns the root object
using XSIOM;
CXSIApplicationClass app = new CXSIApplicationClass();
Model root = app.ActiveSceneRoot;
// create object as a child of the root
X3DObject obj = root.AddGeometry("Torus", "MeshSurface", "Torific");
C# Example: iterating a list of children
When you don't know the exact interface of the object in a collection of children, you can use the base X3DObject class or test it using the SIObject.IsClassOf method and coerce it to a more specific class:
// returns the root object
using XSIOM;
CXSIApplicationClass app = new CXSIApplicationClass();
Model root = app.ActiveSceneRoot;
// create object as a child of the root
X3DObject obj = root.AddGeometry("Torus", "MeshSurface", "Torific");
// browse the 3d objects under the scene root
X3DObjectCollection kids = root.FindChildren("", "", "", true);
Log("Total # of kids: " + kids.Count);
foreach (X3DObject thing in kids)
{
if (thing.IsClassOf(siClassID.siCameraID))
{
Camera cam = (Camera)thing;
Log(cam.Name);
continue;
}
if (thing.IsClassOf(siClassID.siCameraRigID))
{
CameraRig camRig = (CameraRig)thing;
Log(camRig.Name);
continue;
}
if (thing.IsClassOf(siClassID.siLightID))
{
Light lite = (Light)thing;
Log(lite.Name);
continue;
}
if (thing.IsClassOf(siClassID.siLightRigID))
{
LightRig liteRig = (LightRig)thing;
Log(liteRig.Name);
continue;
}
if (thing.IsClassOf(siClassID.siModelID))
{
Model mdl = (Model)thing;
Log(mdl.Name);
continue;
}
if (thing.IsClassOf(siClassID.siNullID))
{
Null n = (Null)thing;
Log(n.Name);
continue;
}
if (thing.IsClassOf(siClassID.siX3DObjectID))
{
X3DObject obj3d = (X3DObject)thing;
Log(obj3d.Name);
continue;
}
if (thing.IsClassOf(siClassID.siParameterID))
{
Parameter param = (Parameter)thing;
Log(param.Name);
continue;
}
// etc.
}
C# Example: accessing parameters
Parameter lists are returned in a ParameterCollection with which you can use the handy and reliable foreach loop:
// returns the root object
using XSIOM;
CXSIApplicationClass app = new CXSIApplicationClass();
Model root = app.ActiveSceneRoot;
// create object as a child of the root
X3DObject obj = root.AddGeometry("Torus", "MeshSurface", "Torific");
// find the parameters under the torus
ParameterCollection paramlist = obj.Parameters;
Log("Total # of parameters found: " + paramlist.Count);
foreach (Parameter param in paramlist)
{
Log(param.Name + " is a " + param.ValueType);
}